At The Elisabeth Morrow School, Students Can Practice animation.

Spiders have easy to study motions and habitats, and provide the perfect inspiration for animation, while letting our second graders study insects in nature. Students use Scratch Jr, a visual programming language, to build video games based on their animations.

About STEAM at EMS

STEAM (Science, Technology, Engineering, the Arts, and Mathematics) curriculum is embedded in every age group and every subject.

Integrating technology, understanding how machines work, and being given the space to explore materials and tools are all essential parts of STEAM learning. In Chilton House (Age 2–Kindergarten) students make use of our science and technology lab, called Exploration Alley, and also use our 14-acre campus as a classroom for environmental science. The Little School (Grades 1–4) makerspace, called Innovation Alley, provides both optional and subject-dependent explorations of technology through design thinking, process literacies, and engineering. The Morrow House (Grades 5–8) makerspace provides both optional and subject-dependent explorations of technology through design thinking, process literacies, and engineering.

Students make connections within the STEAM disciplines and core subject areas, learn to work collaboratively with one another, help solve real-world problems, and actively participate in the engineering design process. Lessons and projects are aligned to connect to areas of study at their grade level. The overall goal of these processes and lessons is to enrich each student’s understanding of their local environment and encourage compassion and creativity to make the wider world a better place. Students are often able to develop projects according to their individual interests.

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